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Файл: ewar/functions/valley.php
Строк: 455
<?php

    
function getFight() {
    
        
$fight readcache('valley');
        
        if (
$fight === false) {
        
            
$fight setFight();
        
        }
        
        return 
$fight;
    
    }
    
    function 
setFight() {
    
        
$fight = array(
            
'status' => 1,                 #1 - nežaidžiam, 2 - žaidžiam.
            
'player' => array(
                
'on_life'     => array(),    #Atėjome į kovą. Gyvi.
                
'off_life'     => array(),    #Neatėjome į kovą. Gyvi.
                
'on_death'     => array(), #Atėjome į kovą. Mirę.
                
'off_death' => array(), #Neatėjome į kovą. Mirę.
                
'damage'    => array(), #Masyvas su žaidėjų žala.
                
'kick'        => array()    #Masyvas su žaidėjų nužudymais.
            
),
            
'turn'       => array(),        #Eilė.
            
'bot'      => array(),        #Botai.
            
'journal' => array()
        );
        
        
writecache('valley'$fight);
        
        return 
$fight;
    
    }
    
    
#Funkcija atnaujinanti duomenis:
    
function updateFight(array $fight) {
        
        
writecache('valley'$fight);
        
        return 
$fight;
    
    }
    
    
#Funkcija įtraukianti žaidėją į eilę:
    
function setTurn($id, array $fight) {
    
        
$fight['turn'][$id] = $id;
        
        
updateFight($fight);
        
        return 
$fight;
    
    }
    
    
#Funkcija ištrinanti žaidėją iš eilės
    
function unsetTurn($id, array $fight) {
    
        unset(
$fight['turn'][$id]);
        
updateFight($fight);
        
        return 
$fight;
    
    }
    
    function 
checkTurnId($id, array $fight) {
    
        if (
in_array($id$fight['turn'])) {
        
            return 
true;
        
        }
        else
        {
        
            return 
false;
        
        }
    
    }
    
    
#Funkcija pradedanti kovą:
    #$pr_bot = žaidėjų kiekis * $pr_bot = bot'ų kiekis. Parametrai config.php faile.
    #$stats_bot = masuvas su random bot'ų parametrais.
    
function startFight(array $fight, array $stats_bot$pr_bot 1$time_fight 300$z_udar 10) {
    
        
$c_turn count($fight['turn']);    #Žaidėjų kiekis eilėje
        
        
if ($c_turn == 0) {
        
            return 
false;
        
        }
        
        
$c_bot = (int)($c_turn $pr_bot);    #Bot'ų kiekis
        
        
$fight['status'] = 2;
        
$fight['time_end'] = time() + $time_fight;
        
$fight['journal'] = array();
        
$fight['bot'] = array();
        
$fight['player']['on_life'] = array();
        
$fight['player']['off_life'] = array();
        
$fight['player']['on_death'] = array();
        
$fight['player']['off_death'] = array();
        
$fight['player']['damage'] = array();
        
$fight['player']['kick'] = array();
        if (isset(
$fight['result'])) unset($fight['result']);
        
        foreach(
$fight['turn'] as $user) {
        
            
$cache_user mysql_fetch_assoc(mysql_query("SELECT vit, def, agi, nick, statusas, akmuo_time, zole_time, self, str, ability_1, ability_1_quality, ability_2, ability_2_quality, ability_3, ability_3_quality, ability_4, ability_4_quality, ability_5, ability_5_quality FROM vartotojai WHERE id='$user' LIMIT 1"));
            
$online     mysql_fetch_assoc(mysql_query("SELECT nick_id FROM online WHERE nick_id='$user' LIMIT 1"));
            
            if (!
$online OR $cache_user['self'] !== 'valley.php') {
            
                
$category 'off_life';
            
            }
            else
            {
            
                
$category 'on_life';
            
            }
            
            
$fight['player']['damage'][$user] = 0;
            
$fight['player']['kick'][$user] = 0;
            
$fight['journal'] = array();
            
            unset(
$fight['turn'][$user]);
            
            
$fight['player'][$category][$user] = array(
                
'id'         => $user,
                
'battle_hp'     => $cache_user['vit'] * 2,
                
'other_hp'     => $cache_user['vit'] * 2,
                
'str'         => $cache_user['str'],
                
'def'         => $cache_user['def'],
                
'agi'         => $cache_user['agi'],
                
'name'         => $cache_user['nick'],
                
'statusas'     => $cache_user['statusas'],
                
'akmuo_time' => $cache_user['akmuo_time'],
                
'zole_time'     => $cache_user['zole_time'],
                
'microtime'     => microtime(),
                
'standard'      => false,
                
'target'     => false,
                
'mana'         => true,
                
'z_udar'     => time(),
                
'category'   => $category,
                
'ability_1'      => $cache_user['ability_1'],
                
'ability_1_quality'      => $cache_user['ability_1_quality'],
                
'ability_2'      => $cache_user['ability_2'],
                
'ability_2_quality'      => $cache_user['ability_2_quality'],
                
'ability_3'      => $cache_user['ability_3'],
                
'ability_3_quality'      => $cache_user['ability_3_quality'],
                
'ability_4'      => $cache_user['ability_4'],
                
'ability_4_quality'      => $cache_user['ability_4_quality'],
                
'ability_5'      => $cache_user['ability_5'],
                
'ability_5_quality'      => $cache_user['ability_5_quality']
            );
        
        }
        
        for(
$i 1$i <= $c_bot$i ++) {
        
            
$fight['bot'][$i] = array(
                
'name'        =>     '[priesas*]',
                
'str'        =>  rand($stats_bot['str'][0], $stats_bot['str'][1]),
                
'def'        =>  rand($stats_bot['def'][0], $stats_bot['def'][1]),
                
'agi'        =>  rand($stats_bot['agi'][0], $stats_bot['agi'][1]),
                
'other_hp'    =>  rand($stats_bot['hp'][0], $stats_bot['hp'][1]),
            );
            
            
$fight['bot'][$i]['battle_hp'] = $fight['bot'][$i]['other_hp'];
        
        }
        
        
$fight['count_users'] = count($fight['player']['on_life']) + count($fight['player']['off_life']);
        
$fight['count_bots'] = count($fight['bot']);
        
        
updateFight($fight);
        
        return 
$fight;
    
    }
    
    
#Funkcija gražinanti žaidėjo statusą kovoje:
    
function statusGamer($id, array $fight) {
    
        
/*
        1 - aktyvus, gyvas
        2 - neaktyvus, gyvas
        3 - aktyvus, miręs
        4 - neaktyvus, miręs
        false - nedalyvauja kovoje
        */
        
        
if (@$fight['player']['on_life'][$id]) {
        
            return 
1;
        
        }
        elseif (@
$fight['player']['off_life'][$id]) {
        
            return 
2;
        
        }
        elseif (@
$fight['player']['on_death'][$id]) {
        
            return 
3;
        
        }
        elseif (@
$fight['player']['off_death'][$id]) {
        
            return 
4;
        
        }
        else
        {
        
            return 
false;
        
        }
    
    }
    
    
#Permeta žaidėją į aktyvių sąrašą, jeigu jis atėjo kovos metu:
    
function moveGamer($id, array $fight) {
    
        
$fight['player']['on_life'][$id] = $fight['player']['off_life'][$id];
        
$fight['player']['on_life'][$id]['category'] = 'on_life';
        
        unset(
$fight['player']['off_life'][$id]);
        
updateFight($fight);
        
        return 
$fight;
    
    }
    
    
#Taikinio generacijos funkcija:
    
function v_targer(array $fight) {
    
        
$count count($fight['bot']);
        
        if (
$count 0) {
        
            
$rand array_rand($fight['bot']);
            
            return 
$rand;
        
        }
        else
        {
        
            return 
false;
        
        }
    
    }
    
    function 
getTimeUdar($time) {
    
        
$t $time time();
        
        return 
$t;
    
    }
    
    function 
v_journal(array $fight$count_j) {
    
        global 
$language;
        
        foreach(
array_slice($fight['journal'], 0$count_jtrue) as $value) {
        
            
$value str_replace('[kova_prasidejo*]',$language['kova_prasidejo'],$value);
            
$value str_replace('[kovoje*]',$language['kovoje'],$value);
            
$value str_replace('[priesu_be_tasko*]',$language['priesu_be_tasko'],$value);
            
$value str_replace('[ir*]',$language['ir'],$value);
            
$value str_replace('[zaideju*]',$language['zaideju'],$value);
            
$value str_replace('[smoge*]',$language['smoge'],$value);
            
$value str_replace('[su*]',$language['su'],$value);
            
$value str_replace('[zala*]',$language['zala'],$value);
            
$value str_replace('[krit*]',$language['krit'],$value);
            
$value str_replace('[nuzude*]',$language['nuzude'],$value);
            
$value str_replace('[akmeni_ka*]',$language['akmeni_ka'],$value);
            
$value str_replace('[zole_ka*]',$language['zole_ka'],$value);
            
$value str_replace('[panaudojo*]',$language['panaudojo'],$value);
            
$value str_replace('[titano_ituzis*]',$language['titano_ituzis'],$value);
            
$value str_replace('[galinga_gynyba*]',$language['galinga_gynyba'],$value);
            
$value str_replace('[kritu_viesulas*]',$language['kritu_viesulas'],$value);
            
$value str_replace('[apsaugine_stovesena*]',$language['apsaugine_stovesena'],$value);
            
$value str_replace('[vampyrizmas*]',$language['vampyrizmas'],$value);
            
$value str_replace('[priesas*]',$language['priesas'],$value);
            
            echo 
$value '<br/>';
        
        }
    
    }
    
    function 
clear_journal(array $fight$count_j) {
    
        
$count count($fight['journal']);
        
        if (
$count $count_j) {
        
            foreach(
array_slice($fight['journal'], $count_j, ($count $count_j), true) as $key => $value) {
            
                unset(
$fight['journal'][$key]);
            
            }
        
        }
        
        return 
$fight;
    
    }
    
    
#Atakuojame bot'ą:
    
function attackUsers(array $fight$user$target$uron$crit$nick$category$z_udar$statusas) {
    
        if (
$uron $fight['bot'][$target]['battle_hp']) {
        
            
$uron $fight['bot'][$target]['battle_hp'];
        
        }
        
        
$fight['bot'][$target]['battle_hp'] -= $uron;
        
$fight['player']['damage'][$user] += $uron;
        
$fight['player'][$category][$user]['microtime'] = microtime();
        
$fight['player'][$category][$user]['z_udar'] = time() + $z_udar;
        
$zenklas zenklas($statusas);
        
        
array_unshift($fight['journal'], '<span class="small yellow"><span class="lime"><img src="img/icons/player.png" alt="*"/> '.$zenklas.''.$nick.'</span> [smoge*] <span class="red"><img src="img/icons/bot.png" alt="*"/> [priesas*]'.$target.'</span> [su*] <span class="bold">'.$uron.'</span> [zala*]'.(($crit) ? ' [krit*].' '.').'</span>');
        
        if (
$fight['bot'][$target]['battle_hp'] <= 0) {
        
            unset(
$fight['bot'][$target]);
            
            
$fight['player']['kick'][$user] ++;
            
$fight['player'][$category][$user]['target'] = v_targer($fight);
            
            
array_unshift($fight['journal'], '<span class="small yellow"><span class="lime"><img src="img/icons/player.png" alt="*"/> '.$zenklas.''.$nick.'</span> [nuzude*] <span class="red"><img src="img/icons/bot.png" alt="*"/> [priesas*]'.$target.'</span>.</span>');
            
            
updateFight($fight);
            
            
header("Location: valley.php?id=battle");
            
            exit;
        
        }
        
        return 
$fight;
    
    }
    
    
#Bot'as atakuoja žaidėją:
    
function attackBot(array $fight$user$uron$crit$nick$category$id_bot$statusas) {
    
        if (
$uron $fight['player'][$category][$user]['battle_hp']) {
        
            
$uron $fight['player'][$category][$user]['battle_hp'];
        
        }
        
        
$fight['player'][$category][$user]['battle_hp'] -= $uron;
        
$zenklas zenklas($statusas);
        
        
array_unshift($fight['journal'], '<span class="small yellow"><span class="red"><img src="img/icons/bot.png" alt="*"/> [priesas*]'.$id_bot.'</span> [smoge*] <span class="lime"><img src="img/icons/player.png" alt="*"/> '.$zenklas.''.$nick.'</span> [su*] <span class="bold">'.$uron.'</span> [zala*]'.(($crit) ? ' [krit*].' '.').'</span>');
        
        if (
$fight['player'][$category][$user]['battle_hp'] <= 0) {
        
            
$new_category converc_category($category);
            
$fight['player'][$new_category][$user] = $fight['player'][$category][$user];
            
            unset(
$fight['player'][$category][$user]);
            
array_unshift($fight['journal'], '<span class="small yellow"><span class="red"><img src="img/icons/bot.png" alt="*"/> [priesas*]'.$id_bot.'</span> [nuzude*] <span class="lime"><img src="img/icons/player.png" alt="*"/> '.$zenklas.''.$nick.'</span>.</span>');
        
        }
        
        return 
$fight;
    
    }
    
    function 
converc_category($category) {
    
        if (
$category == 'on_life') return 'on_death';
        if (
$category == 'off_life') return 'off_death';
    
    }
    
    
#Funkcija žaidžianti su neaktyviais žaidėjais:
    
function autoGame(array $fight$off_player$c_z_udar$chanse_udar) {
    
        
$count_off_player count($fight['player']['off_life']);
        
$count_on_player count($fight['player']['on_life']);
        
        if (
$count_off_player == 0) {
        
            return 
$fight;
        
        }
        
        if (!
$off_player) {
        
            if (
$count_on_player 1) {
            
                
$new_count ceil($count_off_player $count_on_player);
            
            }
            else
            {
            
                
$new_count $count_off_player;
            
            }
        
        }
        else
        {
        
            
$new_count $off_player;
        
        }
        
        
$new_count = ($new_count $count_off_player) ? $count_off_player $new_count;
        
$random_users randomOffUsers($fight['player']['off_life'], $new_count);
        
        foreach(
$random_users as $user) {
        
            
$z_udar getTimeUdar($fight['player']['off_life'][$user]['z_udar']);
            
            if (
$z_udar 0) {
            
                if (!
$fight['player']['off_life'][$user]['target']) {
                
                    
$fight['player']['off_life'][$user]['target'] = v_targer($fight);
                
                }
                
                
$target $fight['player']['off_life'][$user]['target'];
                
                if (
$target) {
                
                    
$skills skills($fight['player']['off_life'][$user]['ability_1'],$fight['player']['off_life'][$user]['ability_2'],$fight['player']['off_life'][$user]['ability_3'],$fight['player']['off_life'][$user]['ability_4'],$fight['player']['off_life'][$user]['ability_5']);
                    
$opponent_skills skills(0,0,0,0,0);
                    
$usr_params = array('str' => $fight['player']['off_life'][$user]['str'], 'agi' => $fight['player']['off_life'][$user]['agi'], 'def' => $fight['player']['off_life'][$user]['def'], 'akmuo_time' => $fight['player']['off_life'][$user]['akmuo_time']);
                    
$opponent_params = array('def' => $fight['bot'][$target]['def'], 'zole_time' => 0'skills' => array(=> $opponent_skills[2], => $opponent_skills[4]));
                    
                    
$info genUron(2$fight['player']['off_life'][$user]['microtime'], $usr_params$opponent_params$skills);
                    
$user_uron $info[0];
                    
$log_crit $info[1];
                    
                    
$fight attackUsers($fight$user$target$user_uron$log_crit$fight['player']['off_life'][$user]['name'], 'off_life'$c_z_udar$fight['player']['off_life'][$user]['statusas']);
                    
                    if (!isset(
$fight['bot'][$target])) {
                    
                        
$target $fight['player']['off_life'][$user]['target'];
                    
                    }
                    
                    
#Priešas atakuoja:
                    
if (rand(0,100) <= $chanse_udar) {
                    
                        if (
$target) {
                        
                            
$usr_params = array('str' => $fight['bot'][$target]['str'], 'agi' => $fight['bot'][$target]['agi'], 'def' => $fight['bot'][$target]['def'], 'akmuo_time' => 0);
                            
$opponent_params = array('def' => $fight['player']['off_life'][$user]['def'], 'zole_time' => $fight['player']['off_life'][$user]['zole_time'], 'skills' => array(=> $skills[2], => $skills[4]));
                            
                            
$info genUron(20$usr_params$opponent_params$opponent_skills);
                            
$bot_uron $info[0];
                            
$log_crit $info[1];
                            
$fight attackBot($fight$user$bot_uron$log_crit$fight['player']['off_life'][$user]['name'], 'off_life'$target$fight['player']['off_life'][$user]['statusas']);
                        
                        }
                    
                    }
                
                }
            
            }
        
        }
        
        return 
$fight;
    
    }
    
    function 
randomOffUsers($array$new_count) {
    
        
$users = array();
        
$count 0;
        
        while(
$count $new_count) {
        
            
$rand array_rand($array);
            
            if (!
in_array($rand$users)) {
            
                
$users[] = $rand;
                
$count ++;
            
            }
        
        }
        
        return 
$users;
    
    }
    
    function 
finalFight(array $fight) {
    
        
$active_users count($fight['player']['on_life']) + count($fight['player']['off_life']);
        
$active_bots count($fight['bot']);
        
        if (
$fight['time_end'] < time() OR $active_bots == OR $active_users == 0) {
        
            if (
$fight['time_end'] < time() && $active_bots 0) {
            
                
$status 1;    #Pralaimėjimas
            
            
}
            else if (
$active_bots == 0) {
            
                
$status 2;     #Pergalė
            
            
}
            else if (
$active_users == 0) {
            
                
$status 1;     #Pralaimėjimas
            
            
}
            
            if (@
$status) {
            
                
$fight['result'] = array();
                
$fight['status'] = 1;
                
$array $fight['player']['on_life'] + $fight['player']['off_life'] + $fight['player']['on_death'] + $fight['player']['off_death'];
                
                foreach(
$array as $id => $user) {
                
                    
$active = ($user['category'] == 'on_life' OR $user['category'] == 'on_death') ? true false;    #Aktyvus/neaktyvus
                    
$db_user mysql_fetch_assoc(mysql_query("SELECT premium,effect1,effect2,effect3 FROM vartotojai WHERE id='$id' LIMIT 1"));
                    
                    if (
$status == 1) {
                    
                        
$_gold = ($fight['player']['kick'][$id] > 0) ? round($fight['player']['kick'][$id] / 2) : 0;
                        
$_silver rand(1,2) * round(rand(($fight['player']['damage'][$id] / 100), $fight['player']['damage'][$id]) / 2);
                        
$_exp rand(1,1) * round(round(round($fight['player']['damage'][$id] / 100) * 10) / 2);
                        
                        if (!
$active && $_gold 1$_gold round($_gold 2);
                        if (!
$active && $_silver 1$_silver round($_silver 2);
                        if (!
$active && $_exp 1$_exp round($_exp 2);
                    
                    }
                    else
                    {
                    
                        
$_gold $fight['player']['kick'][$id];
                        
$_silver rand(1,5) * round(rand(($fight['player']['damage'][$id] / 100), $fight['player']['damage'][$id]));
                        
$_exp rand(1,2) * round(round($fight['player']['damage'][$id] / 100) * 10);
                        
                        if (!
$active && $_gold 1$_gold round($_gold 2);
                        if (!
$active && $_silver 1$_silver round($_silver 2);
                        if (!
$active && $_exp 1$_exp round($_exp 2);
                    
                    }
                    
                    
$clan_memb mysql_fetch_assoc(mysql_query("SELECT * FROM clan_memb WHERE user = '$id'"));
                    
                    if (
$clan_memb) {
                    
                        if (
$clan_memb['v'] > 0) {
                        
                            
$_exp += round($_exp 100 $clan_memb['v']);
                        
                        }
                        
                        
$clan mysql_fetch_assoc(mysql_query('SELECT * FROM clans WHERE id = "'.$clan_memb['clan'].'"'));
                    
                    }
                    
                    if (
$db_user['premium'] > time()) {
                    
                        
$_exp += round($_exp 100 25);
                    
                    }
                    
                    if (
$db_user['effect1'] > time()) {
                    
                        
$_exp += round($_exp 100 25);
                    
                    }
                    
                    if (
$db_user['effect2'] > time()) {
                    
                        
$_exp += round($_exp 100 25);
                    
                    }
                    
                    if (
$db_user['effect3'] > time()) {
                    
                        
$_exp += round($_exp 100 25);
                    
                    }
                    
                    if (
$clan) {
                    
                        
mysql_query('UPDATE `clans`     SET `exp` = `exp` + '.$_exp.' WHERE `id` = "'.$clan['id'].'"');
                        
mysql_query('UPDATE `clan_memb` SET `exp` = `exp` + '.$_exp.' WHERE `clan` = "'.$clan['id'].'" AND `user` = "'.$id.'"');
                    
                    }
                    
                    
$fight['result'][$id] = array(
                        
'_gold'     => $_gold
                        
'_silver'     => $_silver
                        
'_exp'      => $_exp
                        
'active'     => $active
                        
'status'     => $status,
                        
'kills'        => $fight['player']['kick'][$id],
                        
'damage'    => $fight['player']['damage'][$id]
                    );
                
                }
            
            }
            
            if (isset(
$fight['result'])) {
            
                foreach(
$fight['result'] as $user => $reward) {
                
                    
mysql_query("UPDATE vartotojai SET g = g+".$reward['_gold'].",s = s+".$reward['_silver'].", exp = exp+".$reward['_exp']."  WHERE id = '$user' LIMIT 1");
                    
                    
$s mysql_query("SELECT * FROM `strides` WHERE `user`='$user' AND `complete`='0' AND `s`='4'");
                    
                    if (
mysql_num_rows($s) != 0) {
                    
                        
$strides mysql_fetch_assoc($s);
                        
$stride strides($strides['s']);
                        
                        if (
$strides['c'] < $stride['c']) {
                        
                            
$pridesime $reward['kills'];
                            
                            if (
$strides['c'] + $pridesime $stride['c']) {
                            
                                
$pridesime $stride['c'] - $strides['c'];
                            
                            }
                            
                            if (
$strides['c'] + $pridesime == $stride['c']) {
                            
                                
$complete 1;
                                
$force mysql_fetch_assoc(mysql_query("SELECT `str`, `def`, `force` FROM `vartotojai` WHERE `id` = '$user'"));
                                
                                if(
$force['force'] == 1) {
                                
                                    
$force['str'] = force($force['str']);
                                
                                }
                                else
                                {
                                
                                    
$force['def'] = force($force['def']);
                                
                                }
                                
                                
mysql_query("UPDATE `vartotojai` SET `str` = '".($force['str'] + 50)."', `vit` = `vit` + 50, `agi` = `agi` + 50, `def` = '".($force['def'] + 50)."', `force_updated` = '0' WHERE `id` = '$user'");
                            
                            }
                            else
                            {
                            
                                
$complete 0;
                            
                            }
                            
                            
mysql_query("UPDATE `strides` SET `c`=`c`+$pridesime,`complete`='$complete' WHERE `user`='$user' AND `s`='".$stride['id']."'");
                        
                        }
                    
                    }
                
                }
            
            }
            
            
arsort($fight['player']['kick']);
            
arsort($fight['player']['damage']);
            
            
$best_killers = array();
            
$best_damage = array();
            
            foreach(
array_slice($fight['player']['kick'], 03true) as $uid => $kills) {
            
                
$best_killers[$uid] = $kills;
            
            }
            
            foreach(
array_slice($fight['player']['damage'], 03true) as $uid => $damage) {
            
                
$best_damage[$uid] = $damage;
            
            }
            
            
$best_killers json_encode($best_killers);
            
$best_damage json_encode($best_damage);
            
$cache = array();
            
$cache['best_killers'] = $best_killers;
            
$cache['best_damage'] = $best_damage;
            
$cache['time'] = time();
            
$cache['count_users'] = count($fight['result']);
            
$key 'valley.stats';
            
            
writecache($key$cache);
            
            
$fight['player']['on_life'] = array();
            
$fight['player']['off_life'] = array();
            
$fight['player']['on_death'] = array();
            
$fight['player']['off_death'] = array();
            
$fight['player']['damage'] = array();
            
$fight['player']['kick'] = array();
            
            
updateFight($fight);
            
header("Location: valley.php");
            
            exit;
        
        }
        
        return 
$fight;
    
    }
    
    function 
clearLastStatistika() {
    
        
$key 'valley.stats';
        
        
deletecache($key);
    
    }
    
    function 
getLastStatistika() {
    
        
$key 'valley.stats';
        
$cache readcache($key);
        
$best_killers json_decode($cache['best_killers'], true);
        
$best_damage json_decode($cache['best_damage'], true);
        
        foreach(
$best_killers as $uid => $kills) {
        
            
$us mysql_fetch_assoc(mysql_query("SELECT nick,statusas FROM vartotojai WHERE id='$uid' LIMIT 1"));
            
$cache['kills'][] = array('nick' => $us['nick'], 'kill' => $kills'id' => $uid'statusas' => $us['statusas']);
        
        }
        
        foreach(
$best_damage as $uid => $damage) {
        
            
$us mysql_fetch_assoc(mysql_query("SELECT nick,statusas FROM vartotojai WHERE id='$uid' LIMIT 1"));
            
            
$cache['damage'][] = array('nick' => $us['nick'], 'damage' => $damage'id' => $uid'statusas' => $us['statusas']);
        
        }
        
        return 
$cache;
    
    }

?>
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