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Файл: CloudBox-main/CloudBox/admin_assets/js/slip.js
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<?php
/*
 Slip - swiping and reordering in lists of elements on touch screens, no fuss.

 Fires these events on list elements:

 • slip:swipe
 When swipe has been done and user has lifted finger off the screen.
 If you execute event.preventDefault() the element will be animated back to original position.
 Otherwise it will be animated off the list and set to display:none.

 • slip:beforeswipe
 Fired before first swipe movement starts.
 If you execute event.preventDefault() then element will not move at all.

 • slip:reorder
 Element has been dropped in new location. event.detail contains the location:
 • insertBefore: DOM node before which element has been dropped (null is the end of the list). Use with node.insertBefore().
 • spliceIndex: Index of element before which current element has been dropped, not counting the element iself.
 For use with Array.splice() if the list is reflecting objects in some array.

 • slip:beforereorder
 When reordering movement starts.
 Element being reordered gets class `slip-reordering`.
 If you execute event.preventDefault() then element will not move at all.

 • slip:beforewait
 If you execute event.preventDefault() then reordering will begin immediately, blocking ability to scroll the page.

 • slip:tap
 When element was tapped without being swiped/reordered.

 • slip:cancelswipe
 Fired when the user stops dragging and the element returns to its original position.


 Usage:

 CSS:
 You should set `user-select:none` (and WebKit prefixes, sigh) on list elements,
 otherwise unstoppable and glitchy text selection in iOS will get in the way.

 You should set `overflow-x: hidden` on the container or body to prevent horizontal scrollbar
 appearing when elements are swiped off the list.


 var list = document.querySelector('ul#slippylist');
 new Slip(list);

 list.addEventListener('slip:beforeswipe', function(e) {
 if (shouldNotSwipe(e.target)) e.preventDefault();
 });

 list.addEventListener('slip:swipe', function(e) {
 // e.target swiped
 if (thatWasSwipeToRemove) {
 e.target.parentNode.removeChild(e.target);
 } else {
 e.preventDefault(); // will animate back to original position
 }
 });

 list.addEventListener('slip:beforereorder', function(e) {
 if (shouldNotReorder(e.target)) e.preventDefault();
 });

 list.addEventListener('slip:reorder', function(e) {
 // e.target reordered.
 if (reorderedOK) {
 e.target.parentNode.insertBefore(e.target, e.detail.insertBefore);
 } else {
 e.preventDefault();
 }
 });

 Requires:
 • Touch events
 • CSS transforms
 • Function.bind()

 Caveats:
 • Elements must not change size while reordering or swiping takes place (otherwise it will be visually out of sync)
 */
/*!
 Slip.js 1.1

 © 2014 Kornel Lesiński <kornel@geekhood.net>. All rights reserved.

 Redistribution and use in source and binary forms, with or without modification,
 are permitted provided that the following conditions are met:

 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and
 the following disclaimer in the documentation and/or other materials provided with the distribution.

 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
 INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
 USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

window['Slip'] = (function(){
    
'use strict';

    var 
damnYouChrome = /Chrome/[34]/.test(navigator.userAgent); // For bugs that can't be programmatically detected :( Intended to catch all versions of Chrome 30-40
    
var needsBodyHandlerHack = damnYouChrome; // Otherwise I _sometimes_ don't get any touchstart events and only clicks instead.

    /* When dragging elements down in Chrome (tested 34-37) dragged element may appear below stationary elements.
     Looks like WebKit bug #61824, but iOS Safari doesn't have that problem. */
    
var compositorDoesNotOrderLayers = damnYouChrome;

    
// -webkit-mess
    
var testElement = document.createElement('div');

    var 
transitionPrefix = "webkitTransition" in testElement.style ? "webkitTransition" : "transition";
    var 
transformPrefix = "webkitTransform" in testElement.style ? "webkitTransform" : "transform";
    var 
transformProperty = transformPrefix === "webkitTransform" ? "-webkit-transform" : "transform";
    var 
userSelectPrefix = "webkitUserSelect" in testElement.style ? "webkitUserSelect" : "userSelect";

    
testElement.style[transformPrefix] = 'translateZ(0)';
    var 
hwLayerMagic = testElement.style[transformPrefix] ? 'translateZ(0) ' : '';
    var 
hwTopLayerMagic = testElement.style[transformPrefix] ? 'translateZ(1px) ' : '';
    
testElement = null;

    var 
globalInstances = 0;
    var 
attachedBodyHandlerHack = false;
    var 
nullHandler = function(){};

    function 
Slip(container, options) {
        if (
'string' === typeof container) container = document.querySelector(container);
        if (!
container || !container.addEventListener) throw new Error("Please specify DOM node to attach to");

        if (!
this || this === window) return new Slip(container, options);

        
this.options = options;

        
// Functions used for as event handlers need usable `this` and must not change to be removable
        
this.cancel = this.setState.bind(this, this.states.idle);
        
this.onTouchStart = this.onTouchStart.bind(this);
        
this.onTouchMove = this.onTouchMove.bind(this);
        
this.onTouchEnd = this.onTouchEnd.bind(this);
        
this.onMouseDown = this.onMouseDown.bind(this);
        
this.onMouseMove = this.onMouseMove.bind(this);
        
this.onMouseUp = this.onMouseUp.bind(this);
        
this.onMouseLeave = this.onMouseLeave.bind(this);
        
this.onSelection = this.onSelection.bind(this);

        
this.setState(this.states.idle);
        
this.attach(container);
    }

    function 
getTransform(node) {
        var 
transform = node.style[transformPrefix];
        if (
transform) {
            return {
                
value:transform,
                
original:transform,
            };
        }

        if (
window.getComputedStyle) {
            var 
style = window.getComputedStyle(node).getPropertyValue(transformProperty);
            if (
style && style !== 'none') return {value:style, original:''};
        }
        return {
value:'', original:''};
    }

    
// All functions in states are going to be executed in context of Slip object
    
Slip.prototype = {

        
container: null,
        
options: {},
        
state: null,

        
target: null, // the tapped/swiped/reordered node with height and backed up styles

        
usingTouch: false, // there's no good way to detect touchscreen preference other than receiving a touch event (really, trust me).
        
mouseHandlersAttached: false,

        
startPosition: null, // x,y,time where first touch began
        
latestPosition: null, // x,y,time where the finger is currently
        
previousPosition: null, // x,y,time where the finger was ~100ms ago (for velocity calculation)

        
canPreventScrolling: false,

        
states: {
            
idle: function idleStateInit() {
                
this.target = null;
                
this.usingTouch = false;
                
this.removeMouseHandlers();

                return {
                    
allowTextSelection: true,
                };
            },

            
undecided: function undecidedStateInit() {
                
this.target.height = this.target.node.offsetHeight;
                
this.target.node.style[transitionPrefix] = '';

                if (!
this.dispatch(this.target.originalTarget, 'beforewait')) {
                    
this.setState(this.states.reorder);
                } else {
                    var 
holdTimer = setTimeout(function(){
                        var 
move = this.getAbsoluteMovement();
                        if (
this.canPreventScrolling && move.x < 15 && move.y < 25) {
                            if (
this.dispatch(this.target.originalTarget, 'beforereorder')) {
                                
this.setState(this.states.reorder);
                            }
                        }
                    }.
bind(this), 300);
                }

                return {
                    
leaveState: function() {
                        
clearTimeout(holdTimer);
                    },

                    
onMove: function() {
                        var 
move = this.getAbsoluteMovement();

                        if (
move.x > 20 && move.y < Math.max(100, this.target.height)) {
                            if (
this.dispatch(this.target.originalTarget, 'beforeswipe')) {
                                
this.setState(this.states.swipe);
                                return 
false;
                            } else {
                                
this.setState(this.states.idle);
                            }
                        }
                        if (
move.y > 20) {
                            
this.setState(this.states.idle);
                        }

                        
// Chrome likes sideways scrolling :(
                        
if (move.x > move.y*1.2) return false;
                    },

                    
onLeave: function() {
                        
this.setState(this.states.idle);
                    },

                    
onEnd: function() {
                        var 
allowDefault = this.dispatch(this.target.originalTarget, 'tap');
                        
this.setState(this.states.idle);
                        return 
allowDefault;
                    },
                };
            },

            
swipe: function swipeStateInit() {
                var 
swipeSuccess = false;
                var 
container = this.container;

                
container.className += ' slip-swiping-container';
                function 
removeClass() {
                    
container.className = container.className.replace(/(?:^| )slip-swiping-container/,'');
                }

                
this.target.height = this.target.node.offsetHeight;

                return {
                    
leaveState: function() {
                        if (
swipeSuccess) {
                            
this.animateSwipe(function(target){
                                
target.node.style[transformPrefix] = target.baseTransform.original;
                                
target.node.style[transitionPrefix] = '';
                                if (
this.dispatch(target.node, 'afterswipe')) {
                                    
removeClass();
                                    return 
true;
                                } else {
                                    
this.animateToZero(undefined, target);
                                }
                            }.
bind(this));
                        } else {
                            
this.animateToZero(removeClass);
                            
this.dispatch(this.target.node, 'cancelswipe');
                        }
                    },

                    
onMove: function() {
                        var 
move = this.getTotalMovement();

                        if (
Math.abs(move.y) < this.target.height+20) {
                            
this.target.node.style[transformPrefix] = 'translate(' + move.x + 'px,0) ' + hwLayerMagic + this.target.baseTransform.value;
                            return 
false;
                        } else {
                            
this.setState(this.states.idle);
                        }
                    },

                    
onLeave: function() {
                        
this.state.onEnd.call(this);
                    },

                    
onEnd: function() {
                        var 
dx = this.latestPosition.x - this.previousPosition.x;
                        var 
dy = this.latestPosition.y - this.previousPosition.y;
                        var 
velocity = Math.sqrt(dx*dx + dy*dy) / (this.latestPosition.time - this.previousPosition.time + 1);

                        var 
move = this.getAbsoluteMovement();
                        var 
swiped = velocity > 0.6 && move.time > 110;

                        var 
direction;
                        if (
dx > 0) {
                            
direction = "right";
                        } else {
                            
direction = "left";
                        }

                        if (
swiped) {
                            if (
this.dispatch(this.target.node, 'swipe', {direction: direction})) {
                                
swipeSuccess = true; // can't animate here, leaveState overrides anim
                            
}
                        }
                        
this.setState(this.states.idle);
                        return !
swiped;
                    },
                };
            },

            
reorder: function reorderStateInit() {
                
this.target.height = this.target.node.offsetHeight;

                var 
originalIndex = 0;
                var 
listCount = 0;
                var 
mouseOutsideTimer;
                var 
zero = this.target.node.offsetTop + this.target.height/2;
                var 
otherNodes = [];
                var 
nodes = this.container.childNodes;
                for(var 
i=0; i < nodes.length; i++) {

                    if (
nodes[i].nodeType === 1) {
                        
listCount++;
                        if (
nodes[i] === this.target.node) {
                            
originalIndex = listCount-1;
                        }
                    }

                    if (
nodes[i].nodeType != 1 || nodes[i] === this.target.node) continue;
                    var 
t = nodes[i].offsetTop;
                    
nodes[i].style[transitionPrefix] = transformProperty + ' 0.2s ease-in-out';
                    
otherNodes.push({
                        
node: nodes[i],
                        
baseTransform: getTransform(nodes[i]),
                        
pos: t + (t < zero ? nodes[i].offsetHeight : 0) - zero,
                    });
                }

                
this.target.node.className += ' slip-reordering';
                
this.target.node.style.zIndex = '99999';
                
this.target.node.style[userSelectPrefix] = 'none';
                if (
compositorDoesNotOrderLayers) {
                    
// Chrome's compositor doesn't sort 2D layers
                    
this.container.style.webkitTransformStyle = 'preserve-3d';
                }

                function 
setPosition() {
                    
/*jshint validthis:true */

                    
if (mouseOutsideTimer) {
                        
// don't care where the mouse is as long as it moves
                        
clearTimeout(mouseOutsideTimer); mouseOutsideTimer = null;
                    }

                    var 
move = this.getTotalMovement();
                    
this.target.node.style[transformPrefix] = 'translate(0,' + move.y + 'px) ' + hwTopLayerMagic + this.target.baseTransform.value;

                    var 
height = this.target.height;
                    
otherNodes.forEach(function(o){
                        var 
off = 0;
                        if (
o.pos < 0 && move.y < 0 && o.pos > move.y) {
                            
off = height;
                        }
                        else if (
o.pos > 0 && move.y > 0 && o.pos < move.y) {
                            
off = -height;
                        }
                        
// FIXME: should change accelerated/non-accelerated state lazily
                        
o.node.style[transformPrefix] = off ? 'translate(0,'+off+'px) ' + hwLayerMagic + o.baseTransform.value : o.baseTransform.original;
                    });
                    return 
false;
                }

                
setPosition.call(this);

                return {
                    
leaveState: function() {
                        if (
mouseOutsideTimer) clearTimeout(mouseOutsideTimer);

                        if (
compositorDoesNotOrderLayers) {
                            
this.container.style.webkitTransformStyle = '';
                        }

                        
this.target.node.className = this.target.node.className.replace(/(?:^| )slip-reordering/,'');
                        
this.target.node.style[userSelectPrefix] = '';

                        
this.animateToZero(function(target){
                            
target.node.style.zIndex = '';
                        });
                        
otherNodes.forEach(function(o){
                            
o.node.style[transformPrefix] = o.baseTransform.original;
                            
o.node.style[transitionPrefix] = ''; // FIXME: animate to new position
                        
});
                    },

                    
onMove: setPosition,

                    
onLeave: function() {
                        
// don't let element get stuck if mouse left the window
                        // but don't cancel immediately as it'd be annoying near window edges
                        
if (mouseOutsideTimer) clearTimeout(mouseOutsideTimer);
                        
mouseOutsideTimer = setTimeout(function(){
                            
mouseOutsideTimer = null;
                            
this.cancel();
                        }.
bind(this), 700);
                    },

                    
onEnd: function() {
                        var 
move = this.getTotalMovement();
                        if (
move.y < 0) {
                            for(var 
i=0; i < otherNodes.length; i++) {
                                if (
otherNodes[i].pos > move.y) {
                                    
this.dispatch(this.target.node, 'reorder', {spliceIndex:i, insertBefore:otherNodes[i].node, originalIndex: originalIndex});
                                    break;
                                }
                            }
                        } else {
                            for(var 
i=otherNodes.length-1; i >= 0; i--) {
                                if (
otherNodes[i].pos < move.y) {
                                    
this.dispatch(this.target.node, 'reorder', {spliceIndex:i+1, insertBefore:otherNodes[i+1] ? otherNodes[i+1].node : null, originalIndex: originalIndex});
                                    break;
                                }
                            }
                        }
                        
this.setState(this.states.idle);
                        return 
false;
                    },
                };
            },
        },

        
attach: function(container) {
            
globalInstances++;
            if (
this.container) this.detach();

            
// In some cases taps on list elements send *only* click events and no touch events. Spotted only in Chrome 32+
            // Having event listener on body seems to solve the issue (although AFAIK may disable smooth scrolling as a side-effect)
            
if (!attachedBodyHandlerHack && needsBodyHandlerHack) {
                
attachedBodyHandlerHack = true;
                
document.body.addEventListener('touchstart', nullHandler, false);
            }

            
this.container = container;
            
this.otherNodes = [];

            
// selection on iOS interferes with reordering
            
document.addEventListener("selectionchange", this.onSelection, false);

            
// cancel is called e.g. when iOS detects multitasking gesture
            
this.container.addEventListener('touchcancel', this.cancel, false);
            
this.container.addEventListener('touchstart', this.onTouchStart, false);
            
this.container.addEventListener('touchmove', this.onTouchMove, false);
            
this.container.addEventListener('touchend', this.onTouchEnd, false);
            
this.container.addEventListener('mousedown', this.onMouseDown, false);
            
// mousemove and mouseup are attached dynamically
        
},

        
detach: function() {
            
this.cancel();

            
this.container.removeEventListener('mousedown', this.onMouseDown, false);
            
this.container.removeEventListener('touchend', this.onTouchEnd, false);
            
this.container.removeEventListener('touchmove', this.onTouchMove, false);
            
this.container.removeEventListener('touchstart', this.onTouchStart, false);
            
this.container.removeEventListener('touchcancel', this.cancel, false);

            
document.removeEventListener("selectionchange", this.onSelection, false);

            
globalInstances--;
            if (!
globalInstances && attachedBodyHandlerHack) {
                
attachedBodyHandlerHack = false;
                
document.body.removeEventListener('touchstart', nullHandler, false);
            }
        },

        
setState: function(newStateCtor){
            if (
this.state) {
                if (
this.state.ctor === newStateCtor) return;
                if (
this.state.leaveState) this.state.leaveState.call(this);
            }

            
// Must be re-entrant in case ctor changes state
            
var prevState = this.state;
            var 
nextState = newStateCtor.call(this);
            if (
this.state === prevState) {
                
nextState.ctor = newStateCtor;
                
this.state = nextState;
            }
        },

        
findTargetNode: function(targetNode) {
            while(
targetNode && targetNode.parentNode !== this.container) {
                
targetNode = targetNode.parentNode;
            }
            return 
targetNode;
        },

        
onSelection: function(e) {
            var 
isRelated = e.target === document || this.findTargetNode(e);
            if (!
isRelated) return;

            if (
e.cancelable || e.defaultPrevented) {
                if (!
this.state.allowTextSelection) {
                    
e.preventDefault();
                }
            } else {
                
// iOS doesn't allow selection to be prevented
                
this.setState(this.states.idle);
            }
        },

        
addMouseHandlers: function() {
            
// unlike touch events, mousemove/up is not conveniently fired on the same element,
            // but I don't need to listen to unrelated events all the time
            
if (!this.mouseHandlersAttached) {
                
this.mouseHandlersAttached = true;
                
document.documentElement.addEventListener('mouseleave', this.onMouseLeave, false);
                
window.addEventListener('mousemove', this.onMouseMove, true);
                
window.addEventListener('mouseup', this.onMouseUp, true);
                
window.addEventListener('blur', this.cancel, false);
            }
        },

        
removeMouseHandlers: function() {
            if (
this.mouseHandlersAttached) {
                
this.mouseHandlersAttached = false;
                
document.documentElement.removeEventListener('mouseleave', this.onMouseLeave, false);
                
window.removeEventListener('mousemove', this.onMouseMove, true);
                
window.removeEventListener('mouseup', this.onMouseUp, true);
                
window.removeEventListener('blur', this.cancel, false);
            }
        },

        
onMouseLeave: function(e) {
            if (
this.usingTouch) return;

            if (
e.target === document.documentElement || e.relatedTarget === document.documentElement) {
                if (
this.state.onLeave) {
                    
this.state.onLeave.call(this);
                }
            }
        },

        
onMouseDown: function(e) {
            if (
this.usingTouch || e.button != 0 || !this.setTarget(e)) return;

            
this.addMouseHandlers(); // mouseup, etc.

            
this.canPreventScrolling = true; // or rather it doesn't apply to mouse

            
this.startAtPosition({
                
x: e.clientX,
                
y: e.clientY,
                
time: e.timeStamp,
            });
        },

        
onTouchStart: function(e) {
            
this.usingTouch = true;
            
this.canPreventScrolling = true;

            
// This implementation cares only about single touch
            
if (e.touches.length > 1) {
                
this.setState(this.states.idle);
                return;
            }

            if (!
this.setTarget(e)) return;

            
this.startAtPosition({
                
x: e.touches[0].clientX,
                
y: e.touches[0].clientY - window.scrollY,
                
time: e.timeStamp,
            });
        },

        
setTarget: function(e) {
            var 
targetNode = this.findTargetNode(e.target);
            if (!
targetNode) {
                
this.setState(this.states.idle);
                return 
false;
            }

            
//check for a scrollable parent
            
var scrollContainer = targetNode.parentNode;
            while (
scrollContainer){
                if (
scrollContainer.scrollHeight > scrollContainer.clientHeight && window.getComputedStyle(scrollContainer)['overflow-y'] != 'visible') break;
                else 
scrollContainer = scrollContainer.parentNode;
            }

            
this.target = {
                
originalTarget: e.target,
                
node: targetNode,
                
scrollContainer: scrollContainer,
                
baseTransform: getTransform(targetNode),
            };
            return 
true;
        },

        
startAtPosition: function(pos) {
            
this.startPosition = this.previousPosition = this.latestPosition = pos;
            
this.setState(this.states.undecided);
        },

        
updatePosition: function(e, pos) {
            
this.latestPosition = pos;

            var 
triggerOffset = 40,
                
offset = 0;

            var 
scrollable = this.target.scrollContainer || document.body,
                
containerRect = scrollable.getBoundingClientRect(),
                
targetRect = this.target.node.getBoundingClientRect(),
                
bottomOffset = Math.min(containerRect.bottom, window.innerHeight) - targetRect.bottom,
                
topOffset = targetRect.top - Math.max(containerRect.top, 0);

            if (
bottomOffset < triggerOffset){
                
offset = triggerOffset - bottomOffset;
            }
            else if (
topOffset < triggerOffset){
                
offset = topOffset - triggerOffset;
            }

            var 
prevScrollTop = scrollable.scrollTop;
            
scrollable.scrollTop += offset;
            if (
prevScrollTop != scrollable.scrollTop) this.startPosition.y += prevScrollTop-scrollable.scrollTop;

            if (
this.state.onMove) {
                if (
this.state.onMove.call(this) === false) {
                    
e.preventDefault();
                }
            }

            
// sample latestPosition 100ms for velocity
            
if (this.latestPosition.time - this.previousPosition.time > 100) {
                
this.previousPosition = this.latestPosition;
            }
        },

        
onMouseMove: function(e) {
            
this.updatePosition(e, {
                
x: e.clientX,
                
y: e.clientY,
                
time: e.timeStamp,
            });
        },

        
onTouchMove: function(e) {
            
this.updatePosition(e, {
                
x: e.touches[0].clientX,
                
y: e.touches[0].clientY - window.scrollY,
                
time: e.timeStamp,
            });

            
// In Apple's touch model only the first move event after touchstart can prevent scrolling (and event.cancelable is broken)
            
this.canPreventScrolling = false;
        },

        
onMouseUp: function(e) {
            if (
this.usingTouch || e.button !== 0) return;

            if (
this.state.onEnd && false === this.state.onEnd.call(this)) {
                
e.preventDefault();
            }
        },

        
onTouchEnd: function(e) {
            if (
e.touches.length > 1) {
                
this.cancel();
            } else if (
this.state.onEnd && false === this.state.onEnd.call(this)) {
                
e.preventDefault();
            }
        },

        
getTotalMovement: function() {
            return {
                
x:this.latestPosition.x - this.startPosition.x,
                
y:this.latestPosition.y - this.startPosition.y,
            };
        },

        
getAbsoluteMovement: function() {
            return {
                
x: Math.abs(this.latestPosition.x - this.startPosition.x),
                
y: Math.abs(this.latestPosition.y - this.startPosition.y),
                
time:this.latestPosition.time - this.startPosition.time,
            };
        },

        
dispatch: function(targetNode, eventName, detail) {
            var 
event = document.createEvent('CustomEvent');
            if (
event && event.initCustomEvent) {
                
event.initCustomEvent('slip:' + eventName, true, true, detail);
            } else {
                
event = document.createEvent('Event');
                
event.initEvent('slip:' + eventName, true, true);
                
event.detail = detail;
            }
            return 
targetNode.dispatchEvent(event);
        },

        
getSiblings: function(target) {
            var 
siblings = [];
            var 
tmp = target.node.nextSibling;
            while(
tmp) {
                if (
tmp.nodeType == 1) siblings.push({
                    
node: tmp,
                    
baseTransform: getTransform(tmp),
                });
                
tmp = tmp.nextSibling;
            }
            return 
siblings;
        },

        
animateToZero: function(callback, target) {
            
// save, because this.target/container could change during animation
            
target = target || this.target;

            
target.node.style[transitionPrefix] = transformProperty + ' 0.1s ease-out';
            
target.node.style[transformPrefix] = 'translate(0,0) ' + hwLayerMagic + target.baseTransform.value;
            
setTimeout(function(){
                
target.node.style[transitionPrefix] = '';
                
target.node.style[transformPrefix] = target.baseTransform.original;
                if (
callback) callback.call(this, target);
            }.
bind(this), 101);
        },

        
animateSwipe: function(callback) {
            var 
target = this.target;
            var 
siblings = this.getSiblings(target);
            var 
emptySpaceTransform = 'translate(0,' + this.target.height + 'px) ' + hwLayerMagic + ' ';

            
// FIXME: animate with real velocity
            
target.node.style[transitionPrefix] = 'all 0.1s linear';
            
target.node.style[transformPrefix] = ' translate(' + (this.getTotalMovement().x > 0 ? '' : '-') + '100%,0) ' + hwLayerMagic + target.baseTransform.value;

            
setTimeout(function(){
                if (
callback.call(this, target)) {
                    
siblings.forEach(function(o){
                        
o.node.style[transitionPrefix] = '';
                        
o.node.style[transformPrefix] = emptySpaceTransform + o.baseTransform.value;
                    });
                    
setTimeout(function(){
                        
siblings.forEach(function(o){
                            
o.node.style[transitionPrefix] = transformProperty + ' 0.1s ease-in-out';
                            
o.node.style[transformPrefix] = 'translate(0,0) ' + hwLayerMagic + o.baseTransform.value;
                        });
                        
setTimeout(function(){
                            
siblings.forEach(function(o){
                                
o.node.style[transitionPrefix] = '';
                                
o.node.style[transformPrefix] = o.baseTransform.original;
                            });
                        },
101);
                    }, 
1);
                }
            }.
bind(this), 101);
        },
    };

    
// AMD
    
if ('function' === typeof define && define.amd) {
        
define(function(){
            return 
Slip;
        });
    }
    return 
Slip;
})();
?>
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