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Файл: smelt.php
Строк: 132
<?php

include_once("settings.php");
include_once(
"game_header.php");
include_once(
"player_thing.php");
include_once(
"players.php");
include_once(
"messages.php");
include_once(
"chain.php");

//check player state
checkPlayerState($player);

//FIX ME
if($room_id!=1){
    
header("Location: area.php");
    break;
}

if(!isset(
$mode)) $mode="";

$players = new CPlayers($db);
$work $players->getPlayersInRoomAndAction($room_id,ACTION_WOODCUT);
$smarty->assign('WORK',$work);

if(!isset(
$mode)) $mode="";

$player_thing = new CPlayerThings($db,$vnum);
$skills = new CSkill($db,$vnum);
$level_smelt=$skills->getSkillLevel(SKILL_SMELT);
$things = new CThing($db); 

/* type mining resource */
$type_res=array();

if(
$room_id==1){
    
//$smarty->assign('COPPER',1);
    //$smarty->assign('BRONZE',1);
    
$type_res[]=18;//ore bar
    
$type_res[]=26;//aluminium bar
    
$type_res[]=21;//steel bar
}

switch(
$mode)
{
    case 
'manager'://visit to controlman
        
        //check mountain skill
        
if($skills->getSkillProgress(SKILL_SMELT)==true){
            
$smarty->assign('SMELT',1);
        }else{
            
$skills->setSkill(SKILL_SMELT);
        }
        
$smelt=$smarty->fetch($templ_path.'/smelt_manager.tpl');
        break;
    case 
'smelt':
        if(!isset(
$_GET["obj"])){
            
header("Location: smelt.php");
            exit();
        }
        
$obj $_GET["obj"];
        
$things->setVnum($obj);
        
//check type objects, must be bar
        
$type_obj $things->getType();
        if(
$type_obj != "bar"){
            
header("Location: smelt.php");
            exit();
        }
        
$info_msg="";
        
        
//check components
        
$chain = new CChain($db,$obj);
        if(
$chain->checkComponents($player_thing)==false){
            
$info_msg="х ЧБУ ОЕФ ОХЦОЩИ ЛПНРПОЕОФ";
            
session_register("info_msg");
            
header("Location: smelt.php");
            exit();
        }
        
        
//check player level and level things
        
$things_level $things->getLevel();
        if(
$things_level-5>$level_smelt){
            
$info_msg="чБЫ ХТПЧЕОШ УМЙЫЛПН НБМ ДМС РМБЧЛЙ ЬФЙИ УМЙФЛПЧ";
            
session_register("info_msg");
            
header("Location: smelt.php");
            exit();
        }

        
//start smelt
         
$player->setWork(STATE_WORK,ACTION_SMELT,$obj);
         
$uuid=getUniqValue();
         
$player->setUuid($uuid);
         
//add log messages
         
$log_player = new CLogPlayers($db,$vnum,$uuid);
         
$msg=getStartSmelt();
         
$log_player->addLogMsg($msg);
         
//refresh
         
header("Location: smelt.php");
          exit();
        
        break;
    default:
        
//show messages
        
if(isset($info_msg))
        {
            
$smarty->assign('INFO_MSG',$info_msg);
            
session_unregister("info_msg");
        }
        
//get ores in player bag
        
$ores=$player_thing->getAllThingsOneType("ore");
        foreach(
$ores as $v)
        {
            
$things->setVnum($v['vnum_obj']);
            
$thing_name=$things->getName();
            
$smarty->append("ores",array(
                
'VNUM' => $v['vnum_obj'],
                
'NAME' => $thing_name,
                
'COUNT' => $v['count']
            ));
        }
        
//show smelt resource in room
        
$chain = new CChain($db);
        foreach(
$type_res as $v)
        {
            
$things->setVnum($v);
            
$thing_name=$things->getName();
            
$thing_level=$things->getLevel();
            
$chain->setVnum($v);
            
$comp=$chain->getComponents();
            
$things->setVnum($comp['vnum_1']);
            
$comp_text="<b>".$things->getName()."</b> ".$comp['count_1']." ЫФ.";
            if(
$comp['count_2']!=0){
                
//two components
                
$things->setVnum($comp['vnum_2']);
                
$comp_text.=" <b>".$things->getName()."</b> ".$comp['count_2']." ЫФ.";
            }
            
            
$smarty->append("things",array(
                
'VNUM' => $v,
                
'NAME' => $thing_name,
                
'LEVEL' => $thing_level,
                
'COMP_TEXT' => $comp_text,
            ));
        }
        
//player level smelt
        
$smarty->assign('LEVEL_SMELT',$level_smelt);
        
$smelt=$smarty->fetch($templ_path.'/smelt.tpl');
        break;
}

$smarty->assign('MAIN',$smelt);

echo(
$smarty->fetch($templ_path.'/game.tpl'));

?>
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