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Файл: resources.php
Строк: 131
<?php

include_once("settings.php");
include_once(
"game_header.php");
include_once(
"shop.php");
include_once(
"player_thing.php");
include_once(
"thing.php");
include_once(
"log.php");
include_once(
"messages.php");
include_once(
"constants.php");

//check player state
checkPlayerState($player);

//FIX ME
if($room_id!=1){
    
header("Location: area.php");
    break;
}

if(!isset(
$mode)) $mode="";


$player_thing = new CPlayerThings($db,$vnum);
$things = new CThing($db);

$level_mining=$skill->getSkillLevel(SKILL_MINING);

/* type mining resource */
$type_res=array();

//allow players get resources
if($room_id==1){
    
$type_res[]=8;//iron
    
$type_res[]=23;//aluminium
    
$type_res[]=11;//coal
    
$type_res[]=24;//gold
    
$type_res[]=25;//titan
}

switch(
$mode)
{
    case 
'manager'://visit to controlman
        //check tool on player
        
$tool=$player_thing->getThingVnum(7);
        if(
$tool!=-1){
             
$smarty->assign('TOOL',1);
        }else{
             
$mining_skill=$skill->getSkillLevel(SKILL_MINING);
             if(
$mining_skill<5){
                 
$player_thing->addThing(7);
             }
        }
        
//check mountain skill
        
if($skill->getSkillProgress(SKILL_MINING)==true){
            
$smarty->assign('MOUNTAIN',1);
            
$smarty->assign('MINING_LEVEL',$skill->getSkillLevel(SKILL_MINING));
        }else{
            
$skill->setSkill(SKILL_MINING);
        }
        
$resources_txt=$smarty->fetch($templ_path.'/resources_manager.tpl');
        break;
    case 
'mining':
        
$info_msg="";
        if(!isset(
$_GET["obj"])){
            
header("Location: resources.php");
            exit();
        }
        
$obj $_GET["obj"];
        
$things->setVnum($obj);
        
//check type objects, must be wood
        
$type_obj $things->getType();
        if(
$type_obj != "ore"){
            
header("Location: resources.php");
            exit();
        }
        
//check tool in players bag
        
$tool $player_thing->getWearThing(WEAR_TWO_HAND);
        
$tool_obj $player_thing->getThingID($tool);
        if((
$tool_obj!=7) && ($tool_obj!=28)) {
            
$info_msg="юЕН ЧЩ УПВТБМЙУШ ДПВЩЧБФШ ФХФ ТХДХ. оЕ РБМШГЕН ОБДЕАУШ. чБН ОХЦОП ЧЪСФШ Ч ТХЛХ ЛЙТЛХ ЙМЙ ЮФП РПНПЭОЕЕ.";
            
session_register("info_msg");
            
header("Location: resources.php");
            exit();
        }
        
//check player level and level things
        
$things_level $things->getLevel();
        if(
$things_level-5>$level_mining){
            
$info_msg="чБЫ ХТПЧЕОШ УМЙЫЛПН НБМ ДМС ДПВЩЮЙ ЬФПЗП ТЕУХТУБ";
            
session_register("info_msg");
            
header("Location: resources.php");
            exit();
        }
        
//check player things in bag
        
$things_count=$player_thing->getCountThings();
        if(
$things_count>=MAX_PLAYER_ITEM){
            
$info_msg="ч ЧБЫ ЙОЧЕОФБТШ ВПМШЫЕ ОЙЮЕЗП ОЕ ЧМЕЪЕФ";
            
session_register("info_msg");
            
header("Location: resources.php");
            exit();
        }
         
//start mining
         
$player->setWork(STATE_WORK,ACTION_MINIG,$obj);
         
$uuid=getUniqValue();
         
$player->setUuid($uuid);
         
//add log messages
         
$log_player = new CLogPlayers($db,$vnum,$uuid);
         
$msg=getStartMining();
         
$log_player->addLogMsg($msg);
         
//refresh
         
header("Location: resources.php");
          exit();
        break;
    case 
'stop':
        
//stop minings
        
$player->setState(STATE_STAND);
        
//refresh
         
header("Location: resources.php");
         exit();
        break;
    default:
        if(isset(
$info_msg))
        {
            
$smarty->assign('INFO_MSG',$info_msg);
            
session_unregister("info_msg");
        }
        
        
/* list resource in room */
        
foreach($type_res as $v)
        {
            
$things->setVnum($v);
            
$thing_name=$things->getName();
            
$thing_level=$things->getLevel();
            
            
$smarty->append("things",array(
                
'VNUM' => $v,
                
'NAME' => $thing_name,
                
'LEVEL' => $thing_level,
            ));
        }

        
$smarty->assign('LEVEL_MINING',$level_mining);
        
$resources_txt=$smarty->fetch($templ_path.'/resources.tpl');
        break;
}

$smarty->assign('MAIN',$resources_txt);

echo(
$smarty->fetch($templ_path.'/game.tpl'));

?>
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